I likes the ability to ctrl-c error boxes. Too few people know that you can do that.
Anyway, hurleybird, no, enhanced only runs in Tyrian's native resolution, and if you have a LCD screen it won't stretch the image, well maybe there's an option to depending on your graphic card's drivers.
Also even if you have a CRT, Nvidia's newest drivers do not support Tyrian's resolution.
hurley: Some of the diferences so far are: Changed save system (now keeps everything in separate files), plain text config file, useless (for now) console (press Inser and then tilde, then tilde and pause to exit), re-written datacube code (no more bugs!) and a bunch of internal code changes. I may have missed something.
You guys should consider an openGL-HQ filter for the enhanced version. The pros are that it looks just as good or better than the normal HQ filter, supports any scaling factor (Eg. 2.3, 5.6), and is lighting fast as it uses the GPU. The only downside is that it obviously requires Opengl.
How far this thing progressed just makes me feel all warm inside. Glad to be playing this thing again after such a while. But two problems, not sure if they were adressed yet:
Playing in Full Game, saving, quitting and then going to the save menu, trying to load my save game left me (Didn't test r718 yet, so I dunno if it fixed it.) without any saves whatsoever, all my effort gone (Although it was a simple zoom-by.).
And, seeing as I'm a bit of a pixel fan by heart, I think that anti-aliasing filter has to go when OpenTyrian is fullscreen.
Also, I wonder when we're gonna see tools to be able to change specific parts of Tyrian? Ships, enemy routines, levels..