Hah. Ah, suppose I should introduce myself rather than making mysterious posts answering technical questions, eh?
This is Jason Emery, coder and main designer on Tyrian. At least, uh, the original one. You know, the one I did 15 or so years ago in high school.
Thanks for loving it so much!
Unless of course you prefer playing Destruct...! Haha.
Always meant to do something of a sequel for it, but all those crazy deals had me working on various versions of it that didn't get released or really didn't improve on the game a whole lot. I kind of wonder what I'd do with it today. Probably some port to the DS if I had my way. Well, gotta eat, ya know?
Any sequel of Tyrian in today's world would be an EXCELLENT idea. Revisiting the idea with improved graphics, non-linear stories, dimension flipping (that is changing perspective in some areas) multiple scrolling directions, randomized enemy in some cases...the list can go on and on. I'd buy a copy. It is a shame Epic doesn't give a hoot about the little guy anymore.
One is that Epic is not making barrels of money off of Unreal, which is actually a really good job that they're doing. I used to work more directly with Tim and he had some quite visionary ideas.
The other is that Tyrian was more of a niche product by comparison and is why I have the rights to it now. So if you want to blame anyone you can blame me, though for several years there I tried to make a handheld sequel (by myself, mostly) with a company that ultimately went under around when the 9/11 thing occurred. There was the oddball 2000 version, of course, but that didn't expand on it too heavily.
I know more or less what I would do with it. Heck, even now sometimes I wake up and realize I was dreaming a Tyrian design. Part of the fun, after all, is not knowing what the surprise is. At least I always believed that. But I've been working hard for another company doing other games (if you check MobyGames) and trying to work on that sloppy coding of mine.
Suppose reality is always a bit stranger and a bit more normal than we expect. Hehe.
The thing about Tyrian, or any other game that you like, is a feeling. A lot of feelings made me dream, and tyrian influence them as much as Final Fantasy VII of Guimo or the latest Amon Amarth album. Everybody should respect a lot these kind of dreams if they want to use their imagination to create new universe that shall create new dreams.
Hello everyone, I’m Puck, I’m 20 years old and Tyrian was one of my favourite games when I was a child, since my big brother found about it and installed it on his computer. I discovered v2.0 recently and started to play it again. I am somewhat surprised to find a forum dedicated to this game, but what can’t you find ont the internet after all. It might feel surprising considered the reducted amount of people who must be playing this game, but I was born and live in France. Yeah. A Tyrian player from Europe.
I play a lot of time which shareware version of Tyriant (Episode 1 ... I play a lot of times !!!!), and I just played the full game two years ago, when finally I manage to get Tyriant 2000. And now I discover openTyrian .... WOW !!