Congratulations on getting this project going. I'll look forward to it. I have a specific question for the originators of the project.... How did you get hold of the source code? I ask only because a group of freinds and i would love to start a similar project of a different game but have no idea how, or if possible to get hold of the source code.
How did you get hold of the source code? I ask only because a group of freinds and i would love to start a similar project of a different game but have no idea how, or if possible to get hold of the source code.
We contacted the owner/coder, and got the code and permission to use it.
Heh, maybe a Free data project could be done in addition too, it can't be that hard (except for those level tiles)
That is, assuming OT would be GPL'd on completion with permission or so, and doing free data would spread the fun of Tyrian legally onto distro repositories (as they do commercial distribution on CDs)
First, OpenTyrian itself--the code we're writing--is GPL already to begin with, and the code is available; it just doesn't do a whole lot, yet, and we can't distribute all the data files.
Second, the base graphics are already free to use, I believe; the artist gave permission to use them on terms more liberal than GPL. Permission to distribute other Tyrian data files (level scripts, datacube text, music, sound effects, etc.) would have to be obtained to distribute Tyrian as a whole freely.
If anyone wants to make new data files to use with OpenTyrian that's great, but I suggest waiting until we start on the second phase of the project where we'll be removing lots of Jason's weird legacy design and adding support for friendlier data file formats. Otherwise you'd be stuck using the same Tyrian data tools that already exist.