In episode 1 level 1, there's an unlock-orb for a secret level called holes. I've managed to get that orb a number of times, but I don't know exactly what I did to get it. What I've read on the internet is that after the movement speed slows down and several spinning ships appear, you need to destroy certain one or ones of these.
Some internet sites say you can destroy any you want, as long as you get the last one for sure. Others say you can destroy any you want, as long as you get the first one for sure. Some say ONLY the first one. Others say ONLY the last one. Some say the first then the last. Others say the last then the first. Some even say merely HITTING one of the other ones disqualifies you. Yet others say that they must be destroyed in order from first to last. While even yet others say they must be destroyed from last to first.
I've seen so many different pages online with Tyrian tips and tricks and cheats pages, each with a slightly different variation of how to unlock Holes. Yet I know that there must be one specific way that is supposed to work.
Recently I've seen people add the claim that you must destroy all the U ships prior to this point in the game (or at least from the first group of U ships that appears immediately after the level starts).
Is it possible that the requirements have changed between Tyrian versions 1.x, 2.x, and 2000?
With so many claims about how to get this level, I don't know which is the correct one.
Can someone here who's like an uber Tyrian champion who knows EVERY Tyrian level VERY thoroughly, please tell me EXACTLY how to unlock the secret level Holes?
"Immediately after the computer voice on Tyrian says "Danger", and the screen displays "Approaching enemy platforms", a wave of circular ships enters on the left. Kill the leader, then kill the one at the very back of the wave. The one at the very back should drop an orb when he dies.
The actual key to this is *not* that only those two ships should be destroyed, but that you must destroy at least two ships, including the last one, *in order*. Even one hit with a weapon on an enemy out of sequence (even if it does not kill said enemy) will disqualify the orb. The above is just the simplest way of achieving that."