It's been a while since i last updated my progress here. Work is going slowly as i have an urgent project on my hands. Currently working on sidekicks and level 'Asteroids A'. Here are some screenshots since i can't deliver more at the moment:
I was wondering if i should add a jukebox to the main menu. What do u guys think? It's not much work, but is it needed at all?
Also, if anyone feels like helping out, i sure could use a hand with recreating the levels. If it's only me, it will take forever to finish all the episodes. Requires: basic knowledge of Irfanview, Paintbrush, Notepad, and a LOT of free time.
Wow! Very impressive! The graphics are pretty much perfect (except for the bug below), you even have full alpha-blending on the clouds! Shop feels nice, fonts are weird, but those are probably built-in into the device, no? Gameplay feels good, maps are nice remakes. Amazing overall. =)
Things I didn't like: (aka, bugs =P) - Some sprites (namely the U-Ships, the weapon upgrade powerup pod and parts of the boss) had ugly non-transparent parts. - The phone menu (a bar with "Back" on the right) covered a bit of the bottom part of the screen. - The ship seems to "snap" back a few pixels when you stop moving left. - Dunno if it's a bug, but the shop let's me put the cursor on things I can't buy and then displays a negative bank balance. - You didn't make the tanks on asteroid B drop weapon upgrade pods when you destroyed them at the right time. =( - Game lagged a lot for no apparent reason sometimes when using the Constant Laser on Asteroid B.
The sprite bug is a real odd one, it doesn't happen on my s40, but always does on my brother's s60. I tried everything on my end, saved the images in all the possible compression types, tried even uncompressed, didn't change a thing. Tried even changing the transparent color. I suspect it's a bug in the JVM's image-loader. Or maybe something else, I don't really have a clue anymore.
About the awkward patterns, do list them, i can't get everything right on the first try.
At the moment I'm writing my own code to draw strings in the original font, since java ME has no font support It's coming along fine, but performance might be a big issue here.
I've also converted to full-screen, but due to technical issues I had to switch to # from the softkey to issue the "back" command. Can't say I'm happy about it.
Say, how weird were those fonts? As long it's readable I'm fine with the built-in fonts. Custom fonts don't seem to work out after all.