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Post by kecske85 on Jul 20, 2009 22:09:57 GMT
It's been a while since i last updated my progress here. Work is going slowly as i have an urgent project on my hands. Currently working on sidekicks and level 'Asteroids A'. Here are some screenshots since i can't deliver more at the moment:
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sharp
Member
What?
Posts: 79
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Post by sharp on Jul 28, 2009 0:06:08 GMT
Looks fantastic, keep up the great work!
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Post by kecske85 on Aug 15, 2009 19:27:44 GMT
I was wondering if i should add a jukebox to the main menu. What do u guys think? It's not much work, but is it needed at all?
Also, if anyone feels like helping out, i sure could use a hand with recreating the levels. If it's only me, it will take forever to finish all the episodes. Requires: basic knowledge of Irfanview, Paintbrush, Notepad, and a LOT of free time.
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Post by ge0rgecz on Sept 7, 2009 6:40:40 GMT
is anyone working on Tyrian build for Google's Android mobile platform ? (htc hero, magic, dream, samsung galaxy, t-mobile g2 touch, t-mobile g1, ... sony xperia x3, motorola sholes soon, ...)
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Post by kecske85 on Oct 24, 2009 13:02:34 GMT
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Post by yuriks on Oct 25, 2009 8:52:20 GMT
Wow! Very impressive! The graphics are pretty much perfect (except for the bug below), you even have full alpha-blending on the clouds! Shop feels nice, fonts are weird, but those are probably built-in into the device, no? Gameplay feels good, maps are nice remakes. Amazing overall. =)
Things I didn't like: (aka, bugs =P) - Some sprites (namely the U-Ships, the weapon upgrade powerup pod and parts of the boss) had ugly non-transparent parts. - The phone menu (a bar with "Back" on the right) covered a bit of the bottom part of the screen. - The ship seems to "snap" back a few pixels when you stop moving left. - Dunno if it's a bug, but the shop let's me put the cursor on things I can't buy and then displays a negative bank balance. - You didn't make the tanks on asteroid B drop weapon upgrade pods when you destroyed them at the right time. =( - Game lagged a lot for no apparent reason sometimes when using the Constant Laser on Asteroid B.
Tested on a N95-2, 240x320 screen res.
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Post by kecske85 on Oct 25, 2009 11:29:05 GMT
Hi Yuriks!
Thanks for the compliments and the feedback! Yeah the fonts are device dependant, I'll look into implementing my own drawText() method, with the original Tyrian fonts.
Sadly it seems there's nothing i can do about the sprite bugs. I won't bore you with the details. Maybe I'll discover a fix eventually.
Seems like I'll have to go full-screen after all. I thought it would be nice to have the phone GUI visible too.
About the snap-back: maybe it looks that way because the ship stops moving instantly. I found it easier to aim this way and intend to keep it this way. Or maybe it's a bug i can't reproduce here.
The shop thing isn't a bug. The code is a mess and this was the easiest way to solve it. If you try to buy it you get a "not enough cash" message.
The power-up placement will be revised later.
Is the lag really bound to the laser gun? I found performance drop when killing a "head". And it can happen randomly, when the garbage collector does it's job.
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Post by yuriks on Oct 25, 2009 17:15:59 GMT
Sadly it seems there's nothing i can do about the sprite bugs. I won't bore you with the details. Maybe I'll discover a fix eventually. Why, I'd be very interested in the details. =) Indeed, I just looked at it again (this time after sleeping =P) and it's really just the ship stopping instantly, I thought it moved back a few pixels yesterday. I suspected the GC too, and maybe it's just that, but I only got that when I started using the laser, the two levels I played before getting it didn't have the slowdowns, as far as I can remember. One other thing I forgot to mention: Enemy patterns feel akward in some places. The little crystal-spike things at the very end of Tyrian, for example, feel very stiff compared to the original.
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Post by kecske85 on Oct 27, 2009 19:34:48 GMT
Okay, you asked for it The sprite bug is a real odd one, it doesn't happen on my s40, but always does on my brother's s60. I tried everything on my end, saved the images in all the possible compression types, tried even uncompressed, didn't change a thing. Tried even changing the transparent color. I suspect it's a bug in the JVM's image-loader. Or maybe something else, I don't really have a clue anymore. About the awkward patterns, do list them, i can't get everything right on the first try. At the moment I'm writing my own code to draw strings in the original font, since java ME has no font support It's coming along fine, but performance might be a big issue here. I've also converted to full-screen, but due to technical issues I had to switch to # from the softkey to issue the "back" command. Can't say I'm happy about it. edit: Say, how weird were those fonts? As long it's readable I'm fine with the built-in fonts. Custom fonts don't seem to work out after all.
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Post by yuriks on Oct 28, 2009 9:53:30 GMT
They're readable, except sometimes in the end of level screen, those would need an outline or something to differentiate them from the background when it's a similar color.
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Post by kelvindonna2600 on Sept 16, 2019 14:09:51 GMT
this link is dead, can you reupload it?
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