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Post by tisselian on Dec 13, 2008 0:12:35 GMT
Hi everyone, I decided to open this topic just to make the devels notice that shpmast.c is a little bit messy: in fact, there are some files which actually belong to Tyrian2000 data set but are loaded into const char *shpfile[SHP_NUM] For example, "NEWSH(.SHP" is not included into tyrian21 data files, NEWSHQ.SHP does not exist in tyrian21 version, but is included only into 2000 data files, the same is for "NEWSH{.SHP" which does not exist in both versions of the game... moreover, I think "NEWSH`.SHP" should be "NEWSH'.SHP" (with the right symbol for the apostrophe) and anyway it's not included in the version used for opentyrian but only in Tyrian2000 (if I'm not wrong...) Another thing: only "ESTSC.SHP" does exist, so I can't understand what "ESTFE.SHP", "ESTFD.SHP", "ESTFC.SHP", "ESTPA.SHP", "ESTFF.SHP", "ESTSA.SHP", stand for... I hope that these portions of code could be revised and fixed!
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Post by yuriks on Dec 13, 2008 0:35:37 GMT
Those portions of the code aren't used at all. They're probably a left-over from the resource compilation tools used to create the game.
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Post by Mindless on Dec 13, 2008 19:03:00 GMT
*poof* now they're gone
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