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Post by death on Sept 17, 2007 0:15:43 GMT
how do you get the map editor to work?
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Post by yuriks on Sept 17, 2007 1:54:07 GMT
What map editor?
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Post by Mindless on Sept 17, 2007 1:55:47 GMT
you have to unpack the level files with tyrpack first honestly, it's not worth it. the map editor can't do much except rearrage the tiles
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Post by death on Sept 17, 2007 22:49:43 GMT
so, how do you create a complete map?
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Post by Mindless on Sept 18, 2007 12:32:15 GMT
with current tools, you can't
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sharp
Member
What?
Posts: 79
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Post by sharp on Apr 4, 2008 10:22:58 GMT
I have a custom level installed into my tyrian 2k that replaces episode 5.
i got it off that tyrian fan site, forgot what its called...
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Post by death on Apr 4, 2008 23:50:55 GMT
who made it? and how?
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Post by yuriks on Apr 4, 2008 23:52:46 GMT
You mean the site these forums belong to? And it was made manually by TLZ, and afaik his tools aren't public, except for TyrXOR (which is in the site).
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sharp
Member
What?
Posts: 79
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Post by sharp on Apr 6, 2008 6:42:09 GMT
Custom Tyrian level Brand new level replacing episode 4 by Kenneth Frank Henderson Jr.
Damn, lost hope.
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Post by Jason Emery on May 3, 2008 20:14:20 GMT
As a little bit of history, the original Tyrian was not done using an editor. It had a tile map editor, but used a scripting system to create levels with: Something like a lot of lines looking like this (spawning someone at tick 9000 and giving movement): 9000 102 2 16 14 90 109 << New zica enemy 9000 2 -3 3 0 0 0 << Down-left 9020 3 0 10 0 20 0 << Accelerate downward slowly The upside of this is that it allowed for a lot of freedom in doing just about anything. The downside is that when I showed the scripting to the other team members they balked at it and decided it was impossible to figure out. I didn't think it was very hard... *shrugs* The GBC and GBA had rudimentary level editors, but you still would do things via scripting. It would just show what the enemy positions would be per tick. Saved a lot of time. Of course I can't say what someone else's tools are like.
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Post by mdz8 on Oct 28, 2008 16:27:14 GMT
Gosh.
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Post by kelvindonna2600 on Sept 20, 2023 18:45:08 GMT
The GBC and GBA had rudimentary level editors, but you still would do things via scripting. It would just show what the enemy positions would be per tick. Saved a lot of time. Of course I can't say what someone else's tools are like. where do you get these?
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Post by technoguyx on Feb 4, 2024 23:06:51 GMT
I guess they were just in hands of the GB(A) port devs and now lost to time.
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