Post by Jason Emery on Mar 12, 2008 22:27:14 GMT
One of the posters in the new user forums was asking about some of the ideas I'd had for doing a sequel. Obviously it's been many years and this isn't the only one, but I was more excited by the idea than some of the others. I typically do my design work in sketches, however I'll type up something real quick while compiling.
Tyrian II
-a possibility-
While in cryosleep, Trent Hawkins is intercepted by a chance encounter with a rogue 'planet'. Actually this planet is a giant machine construct that absorbs technology and the like. I suppose you can consider it similar to that old Transformer, hmmm, what was it... Unicron, right. Except more of a realistic sci-fi premise of a civilization that hollowed out their whole planet and turned it into a giant machine without necessarily a single controlling sentience.
This machine is slowly making its way towards the galactic core and the more inhabited worlds of your universe, shifting over the years to intercept this outgoing craft it detects. Pretty standard premise. Story would intiate with you waking up in the bowels of this thing after being slowly woken up from sleep due to something the craft determines is an emergency collision. Before your ship can be dissected and analyzed, you are rescued by a strange alien species. Turns out that over the many millenia of its operation and whatever mysterious and bizarre purpose drives it on, various craft/moons/etc have been grabbed and analyzed/dissected in a similar way. These scattered 'civilizations' are scattered in various holes burrowed within this massive construct (and provide reasons for gathering data/traveling/purchasing/etc.)
Gameplay would consist of travel between nodes (locations) on the ship through corridors full of various bizarre enemies and the usual scattered turrets and stuff. It's a giant hollowed out alien world built up of the debris of many different civilizations and eras in the planet-colony's development. However, underneath it all is the idea that it is imperative to stop or redirect the planet's path, otherwise your galaxy would be in peril.
Overhead shooting would be through these vertical/horizontal corridors. Certain Metroid-esque things could determine which areas you could travel through. Uncertain whether backtracking would be a good idea or if cleared areas would be bypassed automatically as they were 'wiped' already. Other concepts still involve collecting things for profit through the 'closed economy' of the innerworld. There's also minor things to solve like how to get deeper into the ship (defeating enemies in a certain way or working past 'bosses'/harder stages). Lots of fun, bizarre stuff.
As well, gameplay could have corridors that twist while you're playing (generally if in 3D), which momentarily throw off your sense of control while it shifts from vertical to sideways, further enforcing the idea that you're in behemoth tunnels.
So there. That was one of the high level concepts for a sequel I was bouncing around about five years ago.
Tyrian II
-a possibility-
While in cryosleep, Trent Hawkins is intercepted by a chance encounter with a rogue 'planet'. Actually this planet is a giant machine construct that absorbs technology and the like. I suppose you can consider it similar to that old Transformer, hmmm, what was it... Unicron, right. Except more of a realistic sci-fi premise of a civilization that hollowed out their whole planet and turned it into a giant machine without necessarily a single controlling sentience.
This machine is slowly making its way towards the galactic core and the more inhabited worlds of your universe, shifting over the years to intercept this outgoing craft it detects. Pretty standard premise. Story would intiate with you waking up in the bowels of this thing after being slowly woken up from sleep due to something the craft determines is an emergency collision. Before your ship can be dissected and analyzed, you are rescued by a strange alien species. Turns out that over the many millenia of its operation and whatever mysterious and bizarre purpose drives it on, various craft/moons/etc have been grabbed and analyzed/dissected in a similar way. These scattered 'civilizations' are scattered in various holes burrowed within this massive construct (and provide reasons for gathering data/traveling/purchasing/etc.)
Gameplay would consist of travel between nodes (locations) on the ship through corridors full of various bizarre enemies and the usual scattered turrets and stuff. It's a giant hollowed out alien world built up of the debris of many different civilizations and eras in the planet-colony's development. However, underneath it all is the idea that it is imperative to stop or redirect the planet's path, otherwise your galaxy would be in peril.
Overhead shooting would be through these vertical/horizontal corridors. Certain Metroid-esque things could determine which areas you could travel through. Uncertain whether backtracking would be a good idea or if cleared areas would be bypassed automatically as they were 'wiped' already. Other concepts still involve collecting things for profit through the 'closed economy' of the innerworld. There's also minor things to solve like how to get deeper into the ship (defeating enemies in a certain way or working past 'bosses'/harder stages). Lots of fun, bizarre stuff.
As well, gameplay could have corridors that twist while you're playing (generally if in 3D), which momentarily throw off your sense of control while it shifts from vertical to sideways, further enforcing the idea that you're in behemoth tunnels.
So there. That was one of the high level concepts for a sequel I was bouncing around about five years ago.