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Post by dinth on Mar 23, 2009 9:54:31 GMT
I think that sooner or later, OpenTyrian will must be remastered graphicaly, and its good point to made discussion about it sooner to plan everything, and also for example data file format if it will be changed in future it also should depend on graphic remastering plans.
First, a-must-have should be OpenGL backend to hve all kinds of grapical effects like lighting, shadows, maybe even clouds and water, Anti-aliasing.
Object (ships, buildings) graphics. That will be tricky. There are many ways to remaster them. - First, existing models can be converted to SVG or some other vector format. With vectors, it would be easly to resize everything, or modify in future (adding more details), but i dont think that would be good solution. - Drawing new hi-res models based on orginal. That would be also not so good idea, this models would be hard to modify, and below i propose better solutions. - Do remastering "OpenTTD"-way. Model all ships in 3D, and from 3d models make 2d sprites. All this ways of remastering graphics should also come with at least doubling number of sprites in all animations. - Last, best way, but it also comes with most coding work is to have 3d models. Its nicest. looking way, we have very good looking graphics, every model can be lighted, we dont have any sprites limit. But 3d models MUST be totaly "tyrian-style", because i think nobody wants to have bleeding-edge shmup without tyrian look-and-feel and atmosphere.
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Post by grezzo16 on Apr 19, 2009 23:14:34 GMT
hi dinth you wrote right: sooner or later opentyrian graphic will must be remastered. But currently the team member are focusing on - bug fixes - opentyrian2000 I think that when those targets will be reached (maybe with r1000) the game will be ready to IMPROVE itselfs. ANd with improve i mean: graphic, custom levels, custom ships, custon weapons, new and custom music and sound. about what you said, i've found something lostgarden.com/2007/04/free-game-graphics-tyrian-ships-and.htmland www.lostgarden.com/index.htmlvery good design site.
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Post by mdz8 on Apr 23, 2009 12:22:00 GMT
I think having native SVG (or most likely a proper SVG subset) rendering would probably be the most promising way instead. Super Street Fighter II Turbo HD remix seemed to have been received rather nicely. Put this togheter with MegaMan9 (even emulated bugs)... personally I believe that the 3D hype is finally going to end. Vector art, when produced by good artists, just look great, and I think it would be something not tried for a while.
All the other things could probably be more invasive to the look and feel.
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Post by dinth on Apr 29, 2009 12:54:29 GMT
Personally i think that 3d graphics should be ultimate goal for OpenTyrian. And i dont talk about 3d presentation, but only 3d models which should be exact copies of existing sprites, without any modifications to gameplay. Simply, Tyrian contains too many different weather effects, explosions, fireballs, and other colorful, glowing stuff, to not make use from opengl dynamic lighting. Look at OpenTTD team which makes very good 3d models for 2d game - www.tt-forums.net/viewtopic.php?f=36&t=14549&start=4620
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Post by yuriks on Apr 29, 2009 17:05:00 GMT
I'm pretty sure those are just renders and the game doesn't actually uses the 3D models.
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Post by dinth on Apr 29, 2009 18:03:57 GMT
Yeah, i told this in my first post But ive inserted link to show, that new, 3d graphics can compose nicely with old 2d graphics, when it would be used in similar way.
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bb1
Member
Posts: 256
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Post by bb1 on May 3, 2009 3:42:43 GMT
If you can skin that nice in the first place, SVG would be the way to go.
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Post by AntX on May 8, 2009 17:11:28 GMT
only 3d models which should be exact copies of existing sprites, without any modifications to gameplay. Well... most ships, for instance, have very few pixels, often less than 500. You can't really make an exactly proportionnal 3D mesh from that, but you can certainly extrapolate and make it look good, only more detailed. Also, when going from 2D to 3D, you gain the Z axis, so you can be very creative with how the model looks "under" and from "sides". As an example, I've taken the USP ship, drew a quick mesh with Wings3D, UV mapped it, and applied a very basic texture using Gimp. This is what it looks like, from a few angles:
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Post by yuriks on May 9, 2009 0:38:56 GMT
That actually looks pretty good.
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Post by AntX on May 9, 2009 0:51:43 GMT
Why, thank you sir. I don't really like the texture, but it's very raw and unfinished soooo.
Who knows, I might start modeling tyrian stuff for fun, and wait for someone to code a good 3d engine ;D
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Post by dinth on May 11, 2009 13:10:36 GMT
Great !!
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Post by AntX on May 19, 2009 20:23:44 GMT
New model! I decided to concentrate on the models first, and texturize after I got a few of them. So, here's the U-SHIP! Enjoy. ;D
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Post by yuriks on May 20, 2009 5:25:02 GMT
Very good! Though I think the round shape needs to be a sphere. (It is in the game, IIRC)
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Post by AntX on May 20, 2009 19:06:23 GMT
It was originaly drawn as bullet-like shape, with the back being almost flat... It's kind of an odd model to reproduce, despite appearance, lol... I'm open to suggestions, and if you think it should be reworked a bit, I'm cool with the idea! Cheers
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Post by yuriks on May 21, 2009 4:25:03 GMT
Indeed. In that case I think the center bullet thing can be some sort of elongated sphere with the back cut off. Maybe a cylinder with a sphere cap on one end?
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