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Post by luckycarbon on Jun 17, 2008 21:49:02 GMT
Hello everyone! I see there have been a couple of other tyrian -> flash projects out there but I just had to give it a shot too. www.carbonfury.comPlease check it out, comment, enjoy, play with the map editor ( you can't submit maps....yet ). There are 2 playable maps that just cycle right now and there are only a handful of guns and items to buy. I made the starting ship worth a ton of cash so you can afford to play around. I welcome your opinions and input either here or on the website. Please keep in mind everything is still in a beta stage, there are missing features, some known bugs, some unknown bugs , etc.
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Post by Mindless on Jun 18, 2008 1:56:28 GMT
no keyboard support? mixing Tyrian graphics with paint-style solid-color block graphics looks kind'a odd.. some of the enemies don't animate correctly (the ones that should animate only when they fire) not about the game, but the web design on that front page is beautiful
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Post by luckycarbon on Jun 18, 2008 13:28:41 GMT
Thank you for your input. If you mean the green turrets looks stupid, I know. They were an experiment in making turrets turn to fire at the ship and Tyrian doesn't have any units like that (that I'm aware of). They're a placeholder, I'll probably drop them completely. Keyboard support? Really? People use that? Hmm, ok, I can build it in, it shouldn't take me too long ( as long as you mean the ship controls, not the shop interface ). I do find that slightly ironic, half the reason I undertook this project was there were no good flash shooters with mouse support. On enemy animations, do you have specific examples? I can take a look, if I agree something looks missing I can build it in. Part of the limitations of flash is I'm trying to keep the filesize small and that means losing some of the less noticeable enemy animations. Also enemies and their animations by far take me the most time. I'm still hanging for the "low hanging fruit" as I get development work done. I've posted a new version at www.carbonfury.com with some of your suggestions. Again, thank you for your input!
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Post by Mindless on Jun 18, 2008 23:50:16 GMT
the ship should react to a collision with a projectile (and tyrian's shield-damaged animations would be cool if possible) if you die, and re-enter the shop, the shop music plays over the level music (which never stopped playing)
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bb1
Member
Posts: 256
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Post by bb1 on Jun 19, 2008 2:02:49 GMT
The game needs some cursor scripts. It needs to return to edge, rather than being free floating. Another thing with the cursor is it must be locked to the game- I found myself able to move my ship around with my regular mouse speed creating a highly unrealistic effect.
That savara shooter thing dies in 3 parts rather than one, kind of weird.
The star texture appears at the end, but you probably know this.
The shooting turret doesn't use the anim, it just stays locked on a single frame.
And this is probably nitpicking, but the explosions don't seem...explodingy enough for me.
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Post by luckycarbon on Jun 20, 2008 14:23:51 GMT
Mindless: How should the ship react to collisions? From all enemy shots or just ship to ship collision? A knockback based on the velocity of the colliding object? I don't remember what the Tyrian shield animation was but I did add a shield being hit animation. My version is based on a memory from some game, it's probably from Tyrian. Music/death problem fixed. BB1: I'm not really sure what you meant by cursor scripts. I should clarify that the mouse controls on the map screens are working just as I intended them to. I want the response of the ship to be as fast and accurate to the mouse as possible. I hate games with lag on mice controls or the dreaded inertia system used by some shooters. I believe this helps keeps the focus on player skill/speed, not enemies vs ship speed balance. The 3 part cannon has been cleaned up, it was previously a low priority item from experimenting when I first added turret enemies. There's no more star texture at level complete, however it does show on death ( preventing you from watching unexplored map ). Not all turrets are animated at this time and may never be, it's always a balance of my time, file size, and performance. I made the explosions more...explodingy. Thank you both for your feeback. Keep it coming. What features would you like to see next?
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Post by Mindless on Jun 21, 2008 1:02:03 GMT
Mindless: How should the ship react to collisions? From all enemy shots or just ship to ship collision? A knockback based on the velocity of the colliding object? Both and yes. Also, the ship doesn't tilt when using the keyboard.
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Post by luckycarbon on Jun 30, 2008 18:06:02 GMT
I've thought a lot about the impact of projectiles on the ship and I've decided to not include it. If I remember correctly the original did have something like that but I don't believe I want to recreate that feature. For knockback to feel right I'd have to build in a rudimentary physics engine and then balance that with the other factors of enemies. While certainly an interesting feature there are a lot of other features I'd rather pursue that I feel could add more to the game play.
I'll fix the keyboard tilt with the next release.
Thank you.
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bb1
Member
Posts: 256
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Post by bb1 on Jul 11, 2008 4:29:04 GMT
I should have clerified. The cursor must be locked to return to ship position, and should never be allowed to leave the edges of the screen (go outside box). In essence, the cursor must BECOME the ship itself. This makes it so you can control without flying far off the edge and losing control for a brief second. Remember the game Madness Interactive? Early versions lacked cursor return, so you'd constantly be moving off the game window and losing all control, only to die (VERY annoying).
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Post by luckycarbon on Nov 12, 2008 21:17:02 GMT
This is just a www.CarbonFury.com is still alive message. Been rather busy these last few months but I'm slowly making progress. I've added a much nicer interface but as always, more work to do.
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bb1
Member
Posts: 256
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Post by bb1 on Nov 13, 2008 4:53:04 GMT
Aha. I love when projects live!
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Post by grezzo16 on Jan 28, 2009 7:55:12 GMT
yeah this is a REAL flash tyrian! i think we can close the other topic and sticky this one. good job guy!
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