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Post by yuriks on Mar 16, 2007 0:54:32 GMT
![](http://img257.imageshack.us/img257/3343/screen001fo7.png) Mar 16, 2007: It's just a test screen showcasing image and shape (sprites) loading, as well as font drawing. EDIT: I've decided to put all shots in this post. ![](http://img249.imageshack.us/img249/9484/screen002zv4.png) Mar 19, 2007: Old non-working version of the title screen. ![](http://img55.imageshack.us/img55/7735/screen003mk3.png) May 29, 2007: Very buggy Buy/Sell screen. ![](http://img341.imageshack.us/img341/9246/screen004ka0.png) May 29, 2007: Incomplete demo mode (no enemies or events, I think some backgrounds are missing too). Excuse us for the graphical glitches. =] ![](http://img113.imageshack.us/img113/102/screen005fy7.png) June 12, 2007: Woo! Stars! Almost completed jukebox. (The controls are still a bit buggy) ![](http://img92.imageshack.us/img92/1374/screen006va9.png) July 4, 2007: Game loop quite complete. Missing is the collision detection, which means nothing dies yet. =] ![](http://img453.imageshack.us/img453/6338/bug1kt5.png) Yay, bugs! ![](http://img296.imageshack.us/img296/5058/screen007os7.png) In-game menu is done (except the volume controls, which don't work because volume control doesn't actually works.) ![](http://img215.imageshack.us/img215/5783/screen008oc6.png) Almost everything works now. Killing enemies, dying, finishing a level, getting power-ups and coins. And wild mode.
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bb1
Member
Posts: 256
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Post by bb1 on Mar 16, 2007 2:31:26 GMT
Bzappppppp >_O
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Post by yuriks on Mar 19, 2007 1:27:49 GMT
![](http://img249.imageshack.us/img249/9484/screen002zv4.png) Hmmmm..... =]
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bb1
Member
Posts: 256
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Post by bb1 on Mar 22, 2007 2:43:45 GMT
...What am I looking at here?
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Post by yuriks on Mar 22, 2007 17:23:40 GMT
A non-interactive title screen. Heh.
Up to now we have the into logos, the Tyrian animation, then the menuy fade ins and it halts. I say it's progressing quite fast.
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Post by syntaxglitch on Apr 16, 2007 3:16:03 GMT
We now have an interactive title screen with music. And, as far as I'm concerned, seeing the familiar fade-in to the Tyrian ambigram accompanied by that distinctive throbbing bass note has moved the project from "semi-functional pile of code" to "incomplete version of Tyrian" ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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bb1
Member
Posts: 256
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Post by bb1 on Apr 16, 2007 3:26:22 GMT
I can rewrite the first half of that sentence:
"We now have an interactive title screen with music. And, as far as I'm concerned, seeing the familiar fade-in to the Tyrian ambigram accompanied by that distinctive throbbing bass note has moved us all to tears! It is actually coming together! Make me a sandwich!"
Good times.
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Post by moiRenard on Apr 22, 2007 21:14:38 GMT
Great !!! ![:D](//storage.proboards.com/forum/images/smiley/grin.png)
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Post by yuriks on May 29, 2007 22:00:53 GMT
Two new shots! *bump*
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Post by felineki on May 30, 2007 3:02:53 GMT
Wow, nice new screenshots. You're making great progress!
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Post by zellsf on Jun 1, 2007 15:16:34 GMT
![](http://i16.tinypic.com/4p9bceu.png) It compiles in Vista with MinGW.
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Post by moiRenard on Jun 1, 2007 16:04:06 GMT
It's look like more Tyrian 2000 than Tyrian
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Post by zellsf on Jun 1, 2007 16:11:32 GMT
OpenTyrian doesn't support the Tyrian 2000 datafiles yet though, so it's not. Besides, Tyrian 2000 actually has a Tyrian 2000 logo on the title screen, not just Tyrian.
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Post by yuriks on Jun 1, 2007 20:49:02 GMT
And Tyrian 2 and Tyrian 2000 look exactly the same except a few things anyway, so I dunno wtf you're talking about moiRenard. ![;)](//storage.proboards.com/forum/images/smiley/wink.png)
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Post by death on Jun 1, 2007 22:28:06 GMT
there is no tyrian 2.
and you should place in the source for tyrian 2000 so It would support it.
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