|
Post by Gamera on Dec 5, 2007 12:51:21 GMT
I think that's the explosion from the special Atom Bombs you can pick on that level (the little blue missile icons in the bottom left). They should only explode on contact with something though.
|
|
|
Post by zellsf on Dec 5, 2007 23:01:26 GMT
We already figured out what it was, and that was not it. It was caused by corrupt data.
|
|
|
Post by stampedes on Dec 11, 2007 13:00:04 GMT
Is the code for this branch available anywhere?
|
|
|
Post by yuriks on Dec 11, 2007 14:14:47 GMT
Just ask simX for it.
|
|
|
Post by stampedes on Jan 30, 2008 0:28:48 GMT
I've put up a git repository containing simx's changes at git://git.shortbus.org/opentyrian. I was gonna post a new build, but there's a wee problem with savegames right now that I've yet to squash. Thanks to simx for providing the code!
|
|
|
Post by yuriks on Jan 30, 2008 1:38:51 GMT
I see simX has kind of dropped updates on this. I'm sorry if I scared you off pissing at the patch, I was in a kind of bad mood that day. =\ I'll review it again and try my best to integrate the project files and changes with the main enhanced branch as best as I can.
|
|
|
Post by stampedes on Jan 30, 2008 7:17:57 GMT
No worries at all- iI've just gotten around to mailing him yesterday. Apparently he's a bit busy right now and seemed happy someone wanted to pick it up.
The patch is maybe not to your liking at the moment, as it's mostly a bunch of ifdefs for xcode in 'classic' tyrian. I also have a few questions re. how many mac-isms you're willing to allow into classic (i.e. save/preference file locations, data stored in the bundle), but I'll try and find you on IRC sometime to ask.
|
|
|
Post by simx on Jan 30, 2008 7:53:35 GMT
I see simX has kind of dropped updates on this. I'm sorry if I scared you off pissing at the patch, I was in a kind of bad mood that day. =\ I'll review it again and try my best to integrate the project files and changes with the main enhanced branch as best as I can. Well, I left for a 2 week vacation in December and then I came back to find my main development computer stolen. I only realized that I had a backup of it in my e-mail when stampedes e-mailed me. But yeah, I am kinda busy, though, doing a lot of research for my graduate work, so it'll be good to have someone else around to help with it. I'm around, though. And no worries about the patch thing, you didn't scare me off. It'd just be nice to have one integrated location to get source code for every platform.
|
|
|
Post by zellsf on Feb 14, 2008 0:55:21 GMT
Any news?
|
|
|
Post by filmor on Jun 24, 2008 17:16:56 GMT
I've made a current (rev 771) built (Scalers work, Networking also). I changed it to look for the datafiles in the bundle's Resources directory so the .app is (nearly) self-contained. You have to additionally get the SDL_net.framework. I somehow broke the lookup for tyrian.cfg and tyrian.sav so they rest in Resources. I'm looking into moving those to ~/Library/Tyrian, but I'm not familiar with Cocoa.
I don't know if I'm allowed to distribute it that way (containing the data files). Any suggestions?
|
|
|
Post by Mindless on Jun 24, 2008 20:09:07 GMT
I don't know if I'm allowed to distribute it that way (containing the data files). Any suggestions? Distribution of the data files is allowed, we just can't put them in OpenTyrian's SVN because they're not GPL.
|
|
|
Post by filmor on Jun 25, 2008 16:51:05 GMT
Okay, then, *tatarataa*, here is the newest built: CocoaTyrian.dmgtyrian.sav and tyrian.cfg no reside in ~/Library/Application Support/Tyrian, the data files are included in the .app-bundle. Have fun! /edit: You don't have to get the SDL and SDL_net frameworks as they are now included in the app-bundle which is thus now perfectly self-contained (like you would expect a OS-X-application to be) /edit2: Fixed Link.
|
|
|
Post by yuriks on Jun 25, 2008 21:13:35 GMT
Did this require any Objective-C?
|
|
|
Post by filmor on Jun 26, 2008 6:00:29 GMT
I only modified the existing sources of CocoaTyrian, so yes. And I think it will in future as Cocoa is the standard for OS X (and I heared they're going to drop Carbon). But I'm looking into reducing the Obj-C dependency to a minimum (hopefully one file is enough) and make it build without XCode.
|
|
|
Post by yuriks on Jun 26, 2008 17:11:31 GMT
That would be awesome. Not needing XCode isn't a big issue, but I would like to avoid having a lot of Obj-C around, that was one of the reasons I didn't merge CocoaTyrian before.
|
|